Architecture & Game Flow
- Designed event-based object communication system
- Implemented win/lose conditions and replay logic
- Built scene transition management
Gameplay Mechanics
- Developed spline-based crab movement system
- Implemented combo-key input behavior
- Integrated Timeline Director for cutscene triggers
- Created randomized step order generator
Visual Effects & Cinematics
- Authored intro cutscene using Unity Timeline
- Designed glowing visual effect for cutscene trigger area
- Implemented mini-screen view from Octopus’s perspective