Hi! I'm a VR enthusiast, basketball player, and cat lover.

I am a VR/XR engineer with a background that cuts across hardware and experience design. Before coming to games, I spent four years as a Principal Firmware Engineer in Taiwan, building real expertise in the system layer from driver behavior to hardware timing. I left that career behind to pursue the question that had been pulling at me for years: what can VR become when the body is fully part of the experience?

Since arriving at Carnegie Mellon's Entertainment Technology Center, that question has driven every project I have taken on. I have built a breath-controlled VR experience, originated and led a haptic-glove narrative piece exploring whether physical sensation can carry emotional weight, and designed a mixed reality system that turns real physical objects into interactive elements. Across all of it, I keep returning to the same intersection: immersive technology and non-traditional input. My firmware foundation lets me work close to the hardware, and my time at ETC sharpened my instinct to ask the right question before reaching for a solution. I build systems that serve experiences, and I am always asking whether they do.

When I'm not developing, you'll find me experimenting in the kitchen, on the basketball court setting up the perfect pass, or hanging out with cats.

About Me

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