Monkeying Around

Alternative Interface for Game Experience

Climb! And be brave! Monkeying Around is a two-week project where players use hand-tracking technology to climb through a vibrant world. Overcome the challenges of three towering shelves to reunite with your monkey toy companion!

Team
  • 2 Programmer
  • 1 Sound Designer
  • 2 Artists
My Role

Gameplay Systems Programmer

Timeline

Sept 2024 (2 weeks)

Stack
  • Unity · Meta Quest · Hand Tracking

Trailer

Contributions

Gameplay Mechanics

  • Implemented touch angle detection for climbing mechanics
  • Developed hand-tracking system for camera movement
  • Built attachment and detachment rule logic

Architecture & Game Flow

  • Built scene transition management
  • Designed event-based object communication system
  • Implemented game state logic

Visual Effects

  • Designed visual cues to indicate climbing status